Macramé: Basic and Complex Knots vs Fantasy Character Design in Procreate
Same Bayesian formula, same rubric — so the difference in scores reflects the difference in the courses, not the difference in how we evaluated them.
Mariella Motilla (Domestika) · Creative Arts
Macramé: Basic and Complex Knots
Domestika · Creative Arts
Fantasy Character Design in Procreate
Per-criterion
Twelve lessons across four units deliver a focused beginner curriculum: Unit 1 (Introduction) covers Mariella's influences and design philosophy; Unit 2 (First Steps) addresses materials, basic knots, and complex knots; Unit 3 (Let's Do It) walks through designing, rigging, and constructing a full wall hanging — including the upper strips and braid, lower triangle of flowers, and San Agustín finishing knot; Unit 4 rounds out with basic care and alternative applications. At one hour and fifteen minutes across twelve lessons, the course is compact and project-driven, which beginners consistently praise as achievable. The ceiling is scope: experienced makers who arrive expecting advanced or rare techniques note that the knots labelled "complex" are widely familiar in the macramé community, and the single-project output (a 90 × 120 cm wall hanging) leaves learners wanting more varied applications. Thirteen downloadable resources and ten exercises extend the effective learning time beyond the runtime.
Mariella Motilla is a textile designer from León, Guanajuato, Mexico, who studied at Instituto Europeo di Design in Barcelona and Universidad Iberoamericana in Mexico City. With 24 courses and 85,000-plus followers on Domestika, her teaching reputation is built on a calm, step-by-step style that multiple reviewers describe as easy to follow and confidence-building for first-time makers. The minority critique in the sample is about pacing: a handful of learners note that she talks through some sections quickly and that hand positioning occasionally obscures the stitch being demonstrated — a concrete usability issue in a craft where hand placement matters. One reviewer noted that "complex" knots were not genuinely advanced, suggesting the course title sets expectations that experienced crafters may find slightly overstated.
Domestika lists this course at $33.99 with frequent promotional pricing as low as $0.89 during Plus trial offers. At typical sale prices of $10–$20, the combination of lifetime access, 13 downloadable resources, 10 exercises, community forum access, and a signed completion certificate represents strong value for a beginner entry point into macramé. The platform's subscription upsell practices (auto-enrolment in a 30-day Plus trial that renews at $129.99/year unless cancelled) are a recurring complaint across Trustpilot and should be noted — the course content itself is priced fairly, but learners should cancel the trial promptly if they do not want the subscription.
Domestika provides a community forum for each course where students can post project photos and questions, and Mariella is noted as engaged enough to comment on student work. However, Domestika's broader customer service reputation is poor (a 1.7-star Trustpilot rating largely driven by billing complaints), and instructor response times in course forums vary. There is no live component, office hours, or real-time feedback mechanism, which is standard for Domestika's self-paced model but leaves learners who get stuck on a specific knot without immediate guidance.
Macramé is a genuinely portable and marketable craft skill. Students completing this course can produce decorative wall hangings, tapestries, and with the knot vocabulary acquired, extend into plant hangers, accessories, and small home goods. Multiple reviewers confirmed they created finished pieces immediately after the course and went on to explore further projects independently. One reviewer from a textile industry background noted the material calculation lessons as practically valuable. The single-project format means some learners need to seek out additional courses or YouTube tutorials to diversify beyond wall hangings.
The course spans 21 lessons and five hours five minutes across four well-structured units: Introduction, Thinking, Sketching, and Painting. The curriculum architecture is notably different from most Domestika illustration courses in that it dedicates an entire unit — three lessons — to creative ideation before a single line is drawn. Unit 2 (Thinking) walks learners through asking a design question, building a mind map, and constructing a mood board; this conceptual scaffolding is a genuine differentiator from courses that jump straight to technical instruction. Unit 3 (Sketching) covers thumbnailing across two parts, line of action and flow, the barcodes-and-ladders shape-analysis technique, and three parts of sketch refinement — a thorough eight-lesson treatment that moves from loose exploration to a tight, resolved character drawing. Unit 4 (Painting) covers Procreate masking across two parts, colour strategy and harmony across two parts, hard and soft shadows across two parts, ambient occlusion, and finishing touches across two parts. The painting unit is the weakest in production consistency: one verified reviewer noted that Nicholas occasionally begins a section with Procreate state changed off-camera, making it hard for students to follow exactly. This is the only structural weakness in an otherwise well-designed five-hour curriculum. Fifteen downloadable resources and ten practice exercises are included.
Nicholas Kole is among the most credentialled instructors in Domestika's digital illustration catalogue. He holds a degree in illustration and has worked as Principal Concept Artist at Phoenix Labs. His franchise credits include Sonic the Hedgehog, Crash Bandicoot, and Spyro the Dragon; his client list includes Disney, Dreamworks, Nintendo, Activision Blizzard, Netflix, Hasbro, Mattel, Warner Bros., and EA Games — a portfolio that places him among the working elite of commercial character design. Across the 257 Domestika reviews analysed, his teaching style is the single most praised attribute of the course. Students describe him as articulate, authentic, and generous in sharing his professional process. Multiple reviewers specifically note his emphasis on prioritising intuition over perfectionism — a pedagogically important message for beginner character designers who tend to freeze at the refinement stage. He is described as patient with complex concepts, and his explanations are praised for making abstract design ideas (line of action, shape language, colour harmony) feel accessible. The only instructional criticism — off-camera changes in the painting unit — is a production issue rather than a teaching quality issue.
The course is priced at $34.99 regular retail, with Domestika running frequent promotional sales that bring individual courses to between $9.99 and $19. At sale price, five-plus hours of structured character design instruction from a working Disney and Netflix concept artist with 22,000-plus enrolled students represents exceptional value compared to art school workshops or private coaching. One-time purchase with lifetime access is the core value proposition: no recurring subscription is required to retain access. Fifteen downloadable resources (brush sets, reference files, 3 file downloads) are included. Domestika Plus members receive a personalised completion certificate, which adds soft professional value for portfolio sites and LinkedIn. The minor value limitation is the hardware requirement: the course demands an iPad with Procreate installed and an Apple Pencil, which is a significant hardware cost for learners who do not own these. Learners already in the Apple ecosystem will find the course affordably priced; those considering buying hardware specifically for this course should factor total equipment costs into their value assessment.
The final project — designing a complete fantasy character in full colour using Procreate — is genuinely end-to-end: the course curriculum is explicitly structured to arrive at a finished, shareable illustration that demonstrates concept, sketching, and painting skills together. Over 228 student projects have been published in the Domestika community gallery, providing a rich body of evidence for what learners actually produce. The project quality in the gallery skews toward a clear, expressive character illustration with confident colour use and shape language — outcomes that are meaningfully portfolio-usable for beginners. The project scope is calibrated appropriately for a beginner course: one character, from mind map to finished painting, with enough constraints to prevent overwhelm but enough creative freedom to produce something personally meaningful. This is a stronger project outcome than many comparable Domestika illustration courses, which produce technique studies rather than standalone finished character designs. Ten in-course practice exercises across the 21 lessons also reinforce skill-building incrementally before the final capstone.
Character design is one of the most commercially active disciplines within digital illustration — games, animation, publishing, merchandising, and entertainment all require original character work. Nicholas Kole's professional background makes the real-world applicability of this course unusually concrete: the mind-mapping, thumbnailing, line-of-action, and colour-harmony techniques he teaches are not pedagogical abstractions but the actual professional workflow used at studios like Phoenix Labs, Disney, and Dreamworks. Learners who complete the course will have practised a production-grade character design pipeline from concept to finish, which is directly applicable to freelance briefs, game development indie projects, and portfolio building for studio job applications. The Procreate-specific instruction is fully transferable within the Procreate ecosystem and partially transferable to other digital painting apps (the conceptual and sketching units apply universally regardless of software). The one real-world limit is the iPad-only hardware dependency — Procreate does not exist on desktop, so learners working in studios using desktop software stacks cannot apply the Procreate-specific painting lessons directly, though the design thinking and sketching processes remain fully applicable.
Scoring methodology applies identically to every course on the site — see the formula.