Fantasy Character Design in Procreate vs Procreate for Beginners: Digital Illustration 101
Same Bayesian formula, same rubric — so the difference in scores reflects the difference in the courses, not the difference in how we evaluated them.
Domestika · Creative Arts
Fantasy Character Design in Procreate
Domestika · Creative Arts
Procreate for Beginners: Digital Illustration 101
Per-criterion
The course spans 21 lessons and five hours five minutes across four well-structured units: Introduction, Thinking, Sketching, and Painting. The curriculum architecture is notably different from most Domestika illustration courses in that it dedicates an entire unit — three lessons — to creative ideation before a single line is drawn. Unit 2 (Thinking) walks learners through asking a design question, building a mind map, and constructing a mood board; this conceptual scaffolding is a genuine differentiator from courses that jump straight to technical instruction. Unit 3 (Sketching) covers thumbnailing across two parts, line of action and flow, the barcodes-and-ladders shape-analysis technique, and three parts of sketch refinement — a thorough eight-lesson treatment that moves from loose exploration to a tight, resolved character drawing. Unit 4 (Painting) covers Procreate masking across two parts, colour strategy and harmony across two parts, hard and soft shadows across two parts, ambient occlusion, and finishing touches across two parts. The painting unit is the weakest in production consistency: one verified reviewer noted that Nicholas occasionally begins a section with Procreate state changed off-camera, making it hard for students to follow exactly. This is the only structural weakness in an otherwise well-designed five-hour curriculum. Fifteen downloadable resources and ten practice exercises are included.
Nicholas Kole is among the most credentialled instructors in Domestika's digital illustration catalogue. He holds a degree in illustration and has worked as Principal Concept Artist at Phoenix Labs. His franchise credits include Sonic the Hedgehog, Crash Bandicoot, and Spyro the Dragon; his client list includes Disney, Dreamworks, Nintendo, Activision Blizzard, Netflix, Hasbro, Mattel, Warner Bros., and EA Games — a portfolio that places him among the working elite of commercial character design. Across the 257 Domestika reviews analysed, his teaching style is the single most praised attribute of the course. Students describe him as articulate, authentic, and generous in sharing his professional process. Multiple reviewers specifically note his emphasis on prioritising intuition over perfectionism — a pedagogically important message for beginner character designers who tend to freeze at the refinement stage. He is described as patient with complex concepts, and his explanations are praised for making abstract design ideas (line of action, shape language, colour harmony) feel accessible. The only instructional criticism — off-camera changes in the painting unit — is a production issue rather than a teaching quality issue.
The course is priced at $34.99 regular retail, with Domestika running frequent promotional sales that bring individual courses to between $9.99 and $19. At sale price, five-plus hours of structured character design instruction from a working Disney and Netflix concept artist with 22,000-plus enrolled students represents exceptional value compared to art school workshops or private coaching. One-time purchase with lifetime access is the core value proposition: no recurring subscription is required to retain access. Fifteen downloadable resources (brush sets, reference files, 3 file downloads) are included. Domestika Plus members receive a personalised completion certificate, which adds soft professional value for portfolio sites and LinkedIn. The minor value limitation is the hardware requirement: the course demands an iPad with Procreate installed and an Apple Pencil, which is a significant hardware cost for learners who do not own these. Learners already in the Apple ecosystem will find the course affordably priced; those considering buying hardware specifically for this course should factor total equipment costs into their value assessment.
The final project — designing a complete fantasy character in full colour using Procreate — is genuinely end-to-end: the course curriculum is explicitly structured to arrive at a finished, shareable illustration that demonstrates concept, sketching, and painting skills together. Over 228 student projects have been published in the Domestika community gallery, providing a rich body of evidence for what learners actually produce. The project quality in the gallery skews toward a clear, expressive character illustration with confident colour use and shape language — outcomes that are meaningfully portfolio-usable for beginners. The project scope is calibrated appropriately for a beginner course: one character, from mind map to finished painting, with enough constraints to prevent overwhelm but enough creative freedom to produce something personally meaningful. This is a stronger project outcome than many comparable Domestika illustration courses, which produce technique studies rather than standalone finished character designs. Ten in-course practice exercises across the 21 lessons also reinforce skill-building incrementally before the final capstone.
Character design is one of the most commercially active disciplines within digital illustration — games, animation, publishing, merchandising, and entertainment all require original character work. Nicholas Kole's professional background makes the real-world applicability of this course unusually concrete: the mind-mapping, thumbnailing, line-of-action, and colour-harmony techniques he teaches are not pedagogical abstractions but the actual professional workflow used at studios like Phoenix Labs, Disney, and Dreamworks. Learners who complete the course will have practised a production-grade character design pipeline from concept to finish, which is directly applicable to freelance briefs, game development indie projects, and portfolio building for studio job applications. The Procreate-specific instruction is fully transferable within the Procreate ecosystem and partially transferable to other digital painting apps (the conceptual and sketching units apply universally regardless of software). The one real-world limit is the iPad-only hardware dependency — Procreate does not exist on desktop, so learners working in studios using desktop software stacks cannot apply the Procreate-specific painting lessons directly, though the design thinking and sketching processes remain fully applicable.
Thirty-seven lessons across four hours and six minutes cover the full Procreate feature set in a logical seven-part sequence: app essentials, interface customisation, mark-making and the brush library, layer management and blend modes, selection and transformation tools, colour and opacity adjustments, and finally exporting work and recording timelapse animations. The architecture is thorough and well-paced for a first encounter with the app. Each of the seven course units ends with a dedicated Practical Phase segment that consolidates the preceding lessons, which is the right curriculum design for software-based instruction. The honest limit of the content is depth over breadth: the course teaches every major Procreate tool competently, but because it is structured as a software-orientation Basics course rather than a project-led illustration course, there is no single extended illustration project that guides learners from concept to finished piece. A learner who finishes the course will know Procreate fluently; they will not automatically know what to draw with it. Learners who want creative direction alongside tool instruction should follow this with Brad Woodard's own Analog-Style Digital Illustration course or another Domestika illustration course to apply the toolkit.
Brad Woodard is the course's consistent dominant positive across every source in our sample. He is the co-founder of Brave the Woods, a commercial illustration studio that has worked for Ford, Microsoft, Target, Coca-Cola, Penguin Random House, USPS, and eBay — clients that represent the full range of professional digital illustration work. He holds a BFA in graphic design from Brigham Young University and has 160,000 followers on Domestika. His teaching approach is described across sources as clear, precise, and charismatic: students in the Domestika review archive use phrases like "explains very well," "easy to follow and understand," and "brings charisma to lessons." The Designest review noted that his professional design experience informs the instruction in practical ways — tips and shortcuts are presented alongside context for why they matter in real illustration work, rather than as isolated feature demonstrations. The one mild criticism that surfaces occasionally is that the instruction pace is occasionally brisk: a small number of learners note that Brad moves through some gestures and menu options quickly enough that absolute beginners needed to pause and rewatch to keep up. On balance the instruction quality is among the highest in Domestika's illustration catalogue.
Domestika Basics courses — of which this is one — are priced lower than standard Domestika courses. Depending on the promotion cycle, the course runs from roughly $9.99 to $59.99 on a one-time purchase basis, with lifetime access, a certificate of completion, and 25 additional downloadable resources included. At the $9.99 to $19 sale price point — which Domestika reaches several times per year across its promotional calendar — four-plus hours of structured Procreate instruction from a professional commercial illustrator with 114,000 enrolled students represents excellent value. The one-time purchase model is a clear advantage over Skillshare's monthly subscription for learners who want to learn one specific software tool and return to the lessons over time. The practical cost context is that Procreate itself is a one-time $12.99 purchase on the App Store, and an Apple Pencil and iPad are required hardware — the course assumes you have these. Learners who are buying hardware for the first time should factor in total setup cost when evaluating overall value, though the course itself is very affordable relative to the tool mastery it delivers.
Each of the seven units ends with a Practical Phase exercise, and the final unit covers exporting artwork and recording timelapse videos of the creative process. The Practical Phase segments are the course's primary portfolio output mechanism, but they are technique reinforcement exercises rather than complete illustration projects. A learner who completes the full course will have practised every major Procreate feature and will have a series of exercise files demonstrating competency — but will not have a single finished, portfolio-ready illustration to show from the course itself. The Domestika projects gallery for this course reflects this: submitted projects are predominantly feature demonstrations and brush explorations rather than complete compositional illustrations. This is the most significant honest limitation of the course for learners whose goal is to build a digital illustration portfolio. Reviewers on Learnopoly and Courselounge note the same constraint: the course is best characterised as tool-fluency training rather than illustration-project training. Brad Woodard's separate Analog-Style Digital Illustration course addresses this gap directly and is the natural next step for learners who finish this Basics course.
Procreate is the dominant professional digital illustration app for iPad-based artists. Learning it fluently — which is what this course delivers — is directly applicable to commercial illustration, character design, editorial illustration, product branding, and surface pattern design. The specific tools covered (brush library, blend modes, layers, masks, selection tools, transformations, colour adjustments, export options) are the exact toolkit that working illustrators use on client projects. Brad Woodard's professional context is embedded in the instruction: he draws on his studio's client work with Ford, Microsoft, and Target to contextualise how specific features are applied in real deliverables. The animation and timelapse export instruction also has immediate real-world utility — sharing timelapse process videos on social media is a standard client-acquisition tool for working illustrators. The one real-world gap is that Procreate is iPad-exclusive; learners who work primarily on desktop or Windows will not be able to apply any of this instruction without an iPad and Apple Pencil.
Scoring methodology applies identically to every course on the site — see the formula.