Fantasy Character Design in Procreate vs Introduction to Foundational Calligraphy
Same Bayesian formula, same rubric — so the difference in scores reflects the difference in the courses, not the difference in how we evaluated them.
Domestika · Creative Arts
Fantasy Character Design in Procreate
Domestika · Creative Arts
Introduction to Foundational Calligraphy
Per-criterion
The course spans 21 lessons and five hours five minutes across four well-structured units: Introduction, Thinking, Sketching, and Painting. The curriculum architecture is notably different from most Domestika illustration courses in that it dedicates an entire unit — three lessons — to creative ideation before a single line is drawn. Unit 2 (Thinking) walks learners through asking a design question, building a mind map, and constructing a mood board; this conceptual scaffolding is a genuine differentiator from courses that jump straight to technical instruction. Unit 3 (Sketching) covers thumbnailing across two parts, line of action and flow, the barcodes-and-ladders shape-analysis technique, and three parts of sketch refinement — a thorough eight-lesson treatment that moves from loose exploration to a tight, resolved character drawing. Unit 4 (Painting) covers Procreate masking across two parts, colour strategy and harmony across two parts, hard and soft shadows across two parts, ambient occlusion, and finishing touches across two parts. The painting unit is the weakest in production consistency: one verified reviewer noted that Nicholas occasionally begins a section with Procreate state changed off-camera, making it hard for students to follow exactly. This is the only structural weakness in an otherwise well-designed five-hour curriculum. Fifteen downloadable resources and ten practice exercises are included.
Nicholas Kole is among the most credentialled instructors in Domestika's digital illustration catalogue. He holds a degree in illustration and has worked as Principal Concept Artist at Phoenix Labs. His franchise credits include Sonic the Hedgehog, Crash Bandicoot, and Spyro the Dragon; his client list includes Disney, Dreamworks, Nintendo, Activision Blizzard, Netflix, Hasbro, Mattel, Warner Bros., and EA Games — a portfolio that places him among the working elite of commercial character design. Across the 257 Domestika reviews analysed, his teaching style is the single most praised attribute of the course. Students describe him as articulate, authentic, and generous in sharing his professional process. Multiple reviewers specifically note his emphasis on prioritising intuition over perfectionism — a pedagogically important message for beginner character designers who tend to freeze at the refinement stage. He is described as patient with complex concepts, and his explanations are praised for making abstract design ideas (line of action, shape language, colour harmony) feel accessible. The only instructional criticism — off-camera changes in the painting unit — is a production issue rather than a teaching quality issue.
The course is priced at $34.99 regular retail, with Domestika running frequent promotional sales that bring individual courses to between $9.99 and $19. At sale price, five-plus hours of structured character design instruction from a working Disney and Netflix concept artist with 22,000-plus enrolled students represents exceptional value compared to art school workshops or private coaching. One-time purchase with lifetime access is the core value proposition: no recurring subscription is required to retain access. Fifteen downloadable resources (brush sets, reference files, 3 file downloads) are included. Domestika Plus members receive a personalised completion certificate, which adds soft professional value for portfolio sites and LinkedIn. The minor value limitation is the hardware requirement: the course demands an iPad with Procreate installed and an Apple Pencil, which is a significant hardware cost for learners who do not own these. Learners already in the Apple ecosystem will find the course affordably priced; those considering buying hardware specifically for this course should factor total equipment costs into their value assessment.
The final project — designing a complete fantasy character in full colour using Procreate — is genuinely end-to-end: the course curriculum is explicitly structured to arrive at a finished, shareable illustration that demonstrates concept, sketching, and painting skills together. Over 228 student projects have been published in the Domestika community gallery, providing a rich body of evidence for what learners actually produce. The project quality in the gallery skews toward a clear, expressive character illustration with confident colour use and shape language — outcomes that are meaningfully portfolio-usable for beginners. The project scope is calibrated appropriately for a beginner course: one character, from mind map to finished painting, with enough constraints to prevent overwhelm but enough creative freedom to produce something personally meaningful. This is a stronger project outcome than many comparable Domestika illustration courses, which produce technique studies rather than standalone finished character designs. Ten in-course practice exercises across the 21 lessons also reinforce skill-building incrementally before the final capstone.
Character design is one of the most commercially active disciplines within digital illustration — games, animation, publishing, merchandising, and entertainment all require original character work. Nicholas Kole's professional background makes the real-world applicability of this course unusually concrete: the mind-mapping, thumbnailing, line-of-action, and colour-harmony techniques he teaches are not pedagogical abstractions but the actual professional workflow used at studios like Phoenix Labs, Disney, and Dreamworks. Learners who complete the course will have practised a production-grade character design pipeline from concept to finish, which is directly applicable to freelance briefs, game development indie projects, and portfolio building for studio job applications. The Procreate-specific instruction is fully transferable within the Procreate ecosystem and partially transferable to other digital painting apps (the conceptual and sketching units apply universally regardless of software). The one real-world limit is the iPad-only hardware dependency — Procreate does not exist on desktop, so learners working in studios using desktop software stacks cannot apply the Procreate-specific painting lessons directly, though the design thinking and sketching processes remain fully applicable.
The course spans 22 lessons across four units totalling four hours and twenty-five minutes — a substantial runtime for a calligraphy beginner course. The curriculum architecture is logically sequenced: Unit 1 contextualises foundational calligraphy within its historical lineage (Edward Johnston, early twentieth century British tradition, influence on modern typography including the London Underground typeface); Unit 2 covers tool selection, pen preparation and maintenance, grid systems and initial stroke families; Unit 3 progresses through lowercase letter groups by construction complexity, uppercase letters, numerals, symbols and continuous joined-up writing; Unit 4 is the project development phase — phrase composition, gesture and scale variation, colour application, and refinement. The depth at each stage is appropriate to a beginner course: historical context is enough to motivate without becoming academic, and the tool-preparation lessons are the kind of practical groundwork that calligraphy beginners routinely skip and then regret. The 20 downloadable resources including practice sheets, reference guides and worksheets distinguish this course from shorter, less resourced alternatives. The honest limit is that the course treats foundational calligraphy as a standalone art form rather than explicitly framing it as a gateway to related scripts; learners who want to progress to Carolingian, Uncial or Gothic styles will need to seek that bridge elsewhere.
Leo Calderón is a graphic designer with a diploma in typography from the Pontificia Universidad Católica de Chile and over eight years of professional calligraphy and lettering practice. He teaches design and typography at the Instituto Profesional AIEP in Santiago, Chile, and his client portfolio includes Heineken, Visa, Ralph Lauren, Johnnie Walker, Vans and Guess — a range that demonstrates fluency across both the fine art and commercial application of calligraphy. He was selected in the "Emergentes" (Emerging) category at the 2018 Latin American Typography Biennial for his typographic project "Picarona." His teaching approach reflects his dual identity as a working professional and a dedicated educator: learners across every source in our sample consistently describe his explanations as clear and precise, his pacing as measured without being slow, and his demonstrations as closely tied to the grid and stroke work that beginners need to see repeated. The rating of "best calligraphy course, 10 out of 10" from multiple reviewers speaks to the degree of confidence he conveys. The one absence is personalised feedback: like all Domestika courses, learner project submission receives no instructor response.
At Domestika's typical sale price of $10–$19 (original listed price around $33.99), the course delivers four hours twenty-five minutes of structured video instruction, 20 downloadable resources including practice worksheets and reference guides, 10 guided practice exercises, and lifetime access with a signed certificate on completion. That materials package is notably richer than many comparable calligraphy courses on the platform — the downloadable resources address one of the most common frustrations for self-taught calligraphers (finding consistent, well-designed practice grids). The Domestika Plus subscription option ($27.42/month on an annual plan) unlocks the course for $0.89 as a trial-period introduction, though learners should be aware that the subscription auto-renews and several platform reviewers note that cancellation requires attention to billing settings. At sale prices, the course is competitive with any calligraphy beginner course currently available online, and substantially cheaper than in-person calligraphy workshops that cover the same foundational content.
The course final project — a calligraphic phrase composed using foundational script, with considered gestures, colour application and compositional refinement — is a realistic and achievable outcome for a beginner who completes all four units. The project development unit addresses composition (not just letterforms), introduces colour as a design element, and requires learners to think about white space and visual balance — skills that make the final piece genuinely portfolio- appropriate rather than merely a practice exercise. The 2,097 enrolled learners who have submitted final projects represent a substantial gallery of beginner outcomes visible on the course page. The limit is that the project is a single phrase composition; the course does not progress to extended multi-line work or applied formats (cards, invitations, posters) that represent the typical use-cases for which beginners are actually learning calligraphy.
Foundational calligraphy is itself one of the most practically transferable of the classical calligraphic scripts: Edward Johnston designed it explicitly as a pedagogical tool — a maximally legible, geometrically grounded hand from which other scripts can be understood. Learners who complete the course acquire tool handling, grid literacy, stroke discipline and a complete alphabet that directly underpins progression to Uncial, Carolingian, and Gothic scripts. Leo Calderón's professional background adds a commercial applicability dimension that purely art-focused calligraphy instruction often lacks: his brand work demonstrates that foundational letterform discipline is the basis for commercial lettering across packaging, identity and event applications. The course stops before applied formats (invitations, branding, signage), so the bridge to actual commissioned or personal-use applications requires self-directed work after the course concludes.
Scoring methodology applies identically to every course on the site — see the formula.