Fantasy Character Design in Procreate vs Botanical Illustration with Watercolors
Same Bayesian formula, same rubric — so the difference in scores reflects the difference in the courses, not the difference in how we evaluated them.
Domestika · Creative Arts
Fantasy Character Design in Procreate
Domestika · Creative Arts
Botanical Illustration with Watercolors
Per-criterion
The course spans 21 lessons and five hours five minutes across four well-structured units: Introduction, Thinking, Sketching, and Painting. The curriculum architecture is notably different from most Domestika illustration courses in that it dedicates an entire unit — three lessons — to creative ideation before a single line is drawn. Unit 2 (Thinking) walks learners through asking a design question, building a mind map, and constructing a mood board; this conceptual scaffolding is a genuine differentiator from courses that jump straight to technical instruction. Unit 3 (Sketching) covers thumbnailing across two parts, line of action and flow, the barcodes-and-ladders shape-analysis technique, and three parts of sketch refinement — a thorough eight-lesson treatment that moves from loose exploration to a tight, resolved character drawing. Unit 4 (Painting) covers Procreate masking across two parts, colour strategy and harmony across two parts, hard and soft shadows across two parts, ambient occlusion, and finishing touches across two parts. The painting unit is the weakest in production consistency: one verified reviewer noted that Nicholas occasionally begins a section with Procreate state changed off-camera, making it hard for students to follow exactly. This is the only structural weakness in an otherwise well-designed five-hour curriculum. Fifteen downloadable resources and ten practice exercises are included.
Nicholas Kole is among the most credentialled instructors in Domestika's digital illustration catalogue. He holds a degree in illustration and has worked as Principal Concept Artist at Phoenix Labs. His franchise credits include Sonic the Hedgehog, Crash Bandicoot, and Spyro the Dragon; his client list includes Disney, Dreamworks, Nintendo, Activision Blizzard, Netflix, Hasbro, Mattel, Warner Bros., and EA Games — a portfolio that places him among the working elite of commercial character design. Across the 257 Domestika reviews analysed, his teaching style is the single most praised attribute of the course. Students describe him as articulate, authentic, and generous in sharing his professional process. Multiple reviewers specifically note his emphasis on prioritising intuition over perfectionism — a pedagogically important message for beginner character designers who tend to freeze at the refinement stage. He is described as patient with complex concepts, and his explanations are praised for making abstract design ideas (line of action, shape language, colour harmony) feel accessible. The only instructional criticism — off-camera changes in the painting unit — is a production issue rather than a teaching quality issue.
The course is priced at $34.99 regular retail, with Domestika running frequent promotional sales that bring individual courses to between $9.99 and $19. At sale price, five-plus hours of structured character design instruction from a working Disney and Netflix concept artist with 22,000-plus enrolled students represents exceptional value compared to art school workshops or private coaching. One-time purchase with lifetime access is the core value proposition: no recurring subscription is required to retain access. Fifteen downloadable resources (brush sets, reference files, 3 file downloads) are included. Domestika Plus members receive a personalised completion certificate, which adds soft professional value for portfolio sites and LinkedIn. The minor value limitation is the hardware requirement: the course demands an iPad with Procreate installed and an Apple Pencil, which is a significant hardware cost for learners who do not own these. Learners already in the Apple ecosystem will find the course affordably priced; those considering buying hardware specifically for this course should factor total equipment costs into their value assessment.
The final project — designing a complete fantasy character in full colour using Procreate — is genuinely end-to-end: the course curriculum is explicitly structured to arrive at a finished, shareable illustration that demonstrates concept, sketching, and painting skills together. Over 228 student projects have been published in the Domestika community gallery, providing a rich body of evidence for what learners actually produce. The project quality in the gallery skews toward a clear, expressive character illustration with confident colour use and shape language — outcomes that are meaningfully portfolio-usable for beginners. The project scope is calibrated appropriately for a beginner course: one character, from mind map to finished painting, with enough constraints to prevent overwhelm but enough creative freedom to produce something personally meaningful. This is a stronger project outcome than many comparable Domestika illustration courses, which produce technique studies rather than standalone finished character designs. Ten in-course practice exercises across the 21 lessons also reinforce skill-building incrementally before the final capstone.
Character design is one of the most commercially active disciplines within digital illustration — games, animation, publishing, merchandising, and entertainment all require original character work. Nicholas Kole's professional background makes the real-world applicability of this course unusually concrete: the mind-mapping, thumbnailing, line-of-action, and colour-harmony techniques he teaches are not pedagogical abstractions but the actual professional workflow used at studios like Phoenix Labs, Disney, and Dreamworks. Learners who complete the course will have practised a production-grade character design pipeline from concept to finish, which is directly applicable to freelance briefs, game development indie projects, and portfolio building for studio job applications. The Procreate-specific instruction is fully transferable within the Procreate ecosystem and partially transferable to other digital painting apps (the conceptual and sketching units apply universally regardless of software). The one real-world limit is the iPad-only hardware dependency — Procreate does not exist on desktop, so learners working in studios using desktop software stacks cannot apply the Procreate-specific painting lessons directly, though the design thinking and sketching processes remain fully applicable.
Seventeen lessons across five units deliver a coherent beginner curriculum: Unit 1 covers materials and instructor influences; Unit 2 (the longest, at six lessons) focuses on foundational watercolour techniques — volume, opaque textures, bright textures, textures with hairs and spines, and rough and dry textures; Unit 3 surveys botanical illustration styles in three lessons; Unit 4 covers plant morphology and botanical composition; and Unit 5 rounds out with digitising the finished work in Photoshop and composing a stationery set. The curriculum's strength is its range — moving from foundational texture exercises to genre-specific botanical styles to real-world application in design output. The ceiling is lesson depth: at two hours and thirty-two minutes across seventeen lessons, the average lesson is under ten minutes, and the Photoshop section (Unit 5) is consistently the most criticised for moving through keyboard shortcuts without sufficient explanation. Thirteen downloadable resources and thirteen exercises supplement the videos and extend the effective learning time beyond what the runtime suggests.
Paulina Maciel — designer, illustrator and founder of Canela Estudio in Guadalajara, Mexico — is described across our sample as calm, clear and genuinely knowledgeable about her subject. Her professional background bridges commercial illustration (branding, packaging, book covers for clients including Palacio de Hierro and Geografía Café) and formal watercolour training at a specialist academy, and her teaching style reflects both: technically grounded exercises delivered with a patient, unhurried tone that multiple reviewers specifically highlight as confidence-building for beginners. The single exception in our sample is the Unit 5 digitising section, where several learners note that Paulina's pace in Photoshop does not match the rest of the course — she relies on keyboard shortcuts and menu navigation that are explained at professional speed rather than beginner speed, creating a jarring contrast with the rest of the curriculum's measured pacing.
Domestika prices individual courses at $10–$40 during its frequent promotional sales (listed price is typically $70–$80), with lifetime access, a signed completion certificate, thirteen downloadable resources and thirteen exercises included. At sale price, two and a half hours of beginner botanical watercolour instruction with 157,000-plus enrolled students and a 96% positive rating across more than 4,300 reviews represents strong value. The course's application output — a completed botanical illustration digitised and laid out as a stationery set design — gives learners something practically usable at the end of the curriculum, which strengthens the perceived return relative to purely technique-focused alternatives. The Photoshop section's pacing issue is the only meaningful value detractor, as learners without prior Photoshop experience may need to supplement with external tutorials to complete Unit 5 effectively.
The course's capstone project — "Illustrating botanicals" — asks learners to produce a botanical illustration of a real flower from life, digitise it in Photoshop, and apply it to a stationery set design. This is a meaningfully portfolio-ready output: the real-flower observation model distinguishes the project from courses that work from photographs or templates, and the digitising and application arc gives the finished illustration a commercial context that makes it useful in a design portfolio. Unit 3's style exploration lessons (two lessons on botanical illustration styles) give learners enough style vocabulary to make informed choices about their own creative direction before committing to the final project. The limit is that the course produces one primary finished piece rather than a series — learners who want a portfolio of multiple botanical subjects will need additional courses or self-directed practice to build beyond the single composition the curriculum delivers.
The course has an unusually direct line to real-world use: the final project is a stationery set design built from a hand-painted botanical watercolour illustration, which maps directly onto the kind of work that botanical illustrators, surface pattern designers and stationery brands commission. Paulina Maciel's own professional practice is in exactly this domain — branding, packaging, stationery and cover illustration — and her curriculum is structured around the workflow she uses commercially. The inclusion of plant morphology (learning to read and reproduce plant anatomy accurately) adds scientific rigour that is absent from most watercolour courses aimed at beginners, and is a genuine differentiator for learners interested in natural history illustration or botanical art as a professional genre. The Photoshop section is where real-world applicability breaks down for some learners: Photoshop is the dominant tool in commercial illustration workflows, but the section's pacing assumes prior familiarity that some beginners lack.
Scoring methodology applies identically to every course on the site — see the formula.