CourseVerdict

Fantasy Character Design in Procreate vs Urban Sketching | Drawing What You See

Same Bayesian formula, same rubric — so the difference in scores reflects the difference in the courses, not the difference in how we evaluated them.

Domestika · Creative Arts

Fantasy Character Design in Procreate

4.4/ 5 · 28 opinions
25 positive2 neutral1 negative/ 28 total

Skillshare · Creative Arts

Urban Sketching | Drawing What You See

4.0/ 5 · 33 opinions
25 positive5 neutral3 negative/ 33 total

Per-criterion

Content quality4.2 / 5

The course spans 21 lessons and five hours five minutes across four well-structured units: Introduction, Thinking, Sketching, and Painting. The curriculum architecture is notably different from most Domestika illustration courses in that it dedicates an entire unit — three lessons — to creative ideation before a single line is drawn. Unit 2 (Thinking) walks learners through asking a design question, building a mind map, and constructing a mood board; this conceptual scaffolding is a genuine differentiator from courses that jump straight to technical instruction. Unit 3 (Sketching) covers thumbnailing across two parts, line of action and flow, the barcodes-and-ladders shape-analysis technique, and three parts of sketch refinement — a thorough eight-lesson treatment that moves from loose exploration to a tight, resolved character drawing. Unit 4 (Painting) covers Procreate masking across two parts, colour strategy and harmony across two parts, hard and soft shadows across two parts, ambient occlusion, and finishing touches across two parts. The painting unit is the weakest in production consistency: one verified reviewer noted that Nicholas occasionally begins a section with Procreate state changed off-camera, making it hard for students to follow exactly. This is the only structural weakness in an otherwise well-designed five-hour curriculum. Fifteen downloadable resources and ten practice exercises are included.

Instructor4.8 / 5

Nicholas Kole is among the most credentialled instructors in Domestika's digital illustration catalogue. He holds a degree in illustration and has worked as Principal Concept Artist at Phoenix Labs. His franchise credits include Sonic the Hedgehog, Crash Bandicoot, and Spyro the Dragon; his client list includes Disney, Dreamworks, Nintendo, Activision Blizzard, Netflix, Hasbro, Mattel, Warner Bros., and EA Games — a portfolio that places him among the working elite of commercial character design. Across the 257 Domestika reviews analysed, his teaching style is the single most praised attribute of the course. Students describe him as articulate, authentic, and generous in sharing his professional process. Multiple reviewers specifically note his emphasis on prioritising intuition over perfectionism — a pedagogically important message for beginner character designers who tend to freeze at the refinement stage. He is described as patient with complex concepts, and his explanations are praised for making abstract design ideas (line of action, shape language, colour harmony) feel accessible. The only instructional criticism — off-camera changes in the painting unit — is a production issue rather than a teaching quality issue.

Value for money4.3 / 5

The course is priced at $34.99 regular retail, with Domestika running frequent promotional sales that bring individual courses to between $9.99 and $19. At sale price, five-plus hours of structured character design instruction from a working Disney and Netflix concept artist with 22,000-plus enrolled students represents exceptional value compared to art school workshops or private coaching. One-time purchase with lifetime access is the core value proposition: no recurring subscription is required to retain access. Fifteen downloadable resources (brush sets, reference files, 3 file downloads) are included. Domestika Plus members receive a personalised completion certificate, which adds soft professional value for portfolio sites and LinkedIn. The minor value limitation is the hardware requirement: the course demands an iPad with Procreate installed and an Apple Pencil, which is a significant hardware cost for learners who do not own these. Learners already in the Apple ecosystem will find the course affordably priced; those considering buying hardware specifically for this course should factor total equipment costs into their value assessment.

Portfolio output4.5 / 5

The final project — designing a complete fantasy character in full colour using Procreate — is genuinely end-to-end: the course curriculum is explicitly structured to arrive at a finished, shareable illustration that demonstrates concept, sketching, and painting skills together. Over 228 student projects have been published in the Domestika community gallery, providing a rich body of evidence for what learners actually produce. The project quality in the gallery skews toward a clear, expressive character illustration with confident colour use and shape language — outcomes that are meaningfully portfolio-usable for beginners. The project scope is calibrated appropriately for a beginner course: one character, from mind map to finished painting, with enough constraints to prevent overwhelm but enough creative freedom to produce something personally meaningful. This is a stronger project outcome than many comparable Domestika illustration courses, which produce technique studies rather than standalone finished character designs. Ten in-course practice exercises across the 21 lessons also reinforce skill-building incrementally before the final capstone.

Real-world use4.4 / 5

Character design is one of the most commercially active disciplines within digital illustration — games, animation, publishing, merchandising, and entertainment all require original character work. Nicholas Kole's professional background makes the real-world applicability of this course unusually concrete: the mind-mapping, thumbnailing, line-of-action, and colour-harmony techniques he teaches are not pedagogical abstractions but the actual professional workflow used at studios like Phoenix Labs, Disney, and Dreamworks. Learners who complete the course will have practised a production-grade character design pipeline from concept to finish, which is directly applicable to freelance briefs, game development indie projects, and portfolio building for studio job applications. The Procreate-specific instruction is fully transferable within the Procreate ecosystem and partially transferable to other digital painting apps (the conceptual and sketching units apply universally regardless of software). The one real-world limit is the iPad-only hardware dependency — Procreate does not exist on desktop, so learners working in studios using desktop software stacks cannot apply the Procreate-specific painting lessons directly, though the design thinking and sketching processes remain fully applicable.

Content quality3.9 / 5

Thirteen lessons across two hours and nine minutes cover simplifying a scene, identifying vanishing points, capturing movement, sketching people from a glance, framing architecture and incorporating watercolour. The content is intelligently chosen for beginners — it identifies the conceptual barriers to sketching on location and removes them one by one. Capped because the course covers one-point perspective only, the watercolour section is a single lesson rather than a parallel track, and intermediate sketchers will find the material too introductory.

Instructor4.8 / 5

Peggy Dean is the most-praised element across every source category in our sample by a significant margin. She is described as the best tutorial instructor one learner had encountered across thousands of YouTube videos. Her ability to explain the why behind each decision — not just the what — and her explicit permission-giving around imperfect sketches is cited as a confidence shift that outlasts any specific technique. She has 400,000-plus total students across 50-plus Skillshare courses and has appeared on the Today Show and Wall Street Journal.

Value for money4.4 / 5

Included in the Skillshare subscription at approximately $14/month (or ~$168/year billed annually) after a free trial. The same subscription unlocks all 50-plus of Peggy Dean's classes — botanical illustration, hand lettering, watercolour, nature drawing and more — plus thousands of other creative courses. A companion one-point-perspective urban sketching class is available for $12 as a standalone on her own website. The per-class value within a Skillshare subscription is very strong for creative learners who plan to take more than one class.

Portfolio output3.7 / 5

Each of the three urban scene demonstrations — alley stairs, street intersection, isolated bicycle — produces a complete, shareable sketch. The class project asks learners to produce their own urban scene sketch. The Skillshare projects tab provides hundreds of completed submissions to learn from. No instructor feedback is provided on submitted work; peer commentary is the only critique channel, and it is typically light.

Real-world use4.3 / 5

Urban sketching is by definition a real-world practice — you take your sketchbook outside and draw what you see. Peggy Dean's specific focus on simplification, embracing imperfection and identifying vanishing points in actual street scenes transfers directly and immediately to outdoor sketching practice. Multiple learners describe attempting their first sketch on location the day of or day after completing the class. The limit is depth: one class is a launch pad, not a full urban- sketching education.

Scoring methodology applies identically to every course on the site — see the formula.