CourseVerdict

The Art & Science of Drawing / BASIC SKILLS vs Concept Art: Character Design & Worldbuilding

Same Bayesian formula, same rubric — so the difference in scores reflects the difference in the courses, not the difference in how we evaluated them.

Udemy · Creative Arts

The Art & Science of Drawing / BASIC SKILLS

4.2/ 5 · 30 opinions
25 positive3 neutral2 negative/ 30 total

Domestika · Creative Arts

Concept Art: Character Design & Worldbuilding

4.5/ 5 · 391 opinions
383 positive5 neutral3 negative/ 391 total

Per-criterion

Content quality4.2 / 5

Seventeen video lessons across four hours and eighteen minutes deliver a carefully sequenced beginner drawing curriculum organised around a single governing insight: every object can be broken down into basic shapes before detailed mark-making begins. The course covers pencil grip and mark-making fundamentals, the observational mindset required to analyse any subject, construction drawing using light foundational lines, basic shape vocabulary, adding detail and texture, and the transition from gesture to finished study. The logic is sound — shape decomposition before rendering is the same approach taught in traditional academic atelier programs — and the daily one-lesson structure lends itself to practice-oriented learning rather than passive consumption. The ceiling is scope. This is explicitly the first module in a seven-part series; learners wanting perspective, shading, contour, or proportion must purchase additional paid courses in the Art & Science of Drawing sequence. The module organisation on Udemy has also drawn occasional criticism from learners who find the lesson ordering within sections less intuitive than the overall arc. That said, the content inside each lesson is praised across all sources for its clarity — one reviewer described it as offering "some of the clearest, most accessible drawing instruction available," a claim consistent with the 4.7 / 5 rating across 15,233 Udemy ratings.

Instructor4.8 / 5

Brent Eviston is the course's dominant strength. He has been teaching drawing for over twenty-five years at studios, museums, galleries, and schools across the United States, was named one of Udemy's Best New Instructors in 2017, and has published two books — The Art and Science of Drawing and The Art and Science of Figure Drawing — available internationally. His courses have reached students in more than 170 countries, and his instructor rating across Udemy sits at 4.7 from 33,107 reviews. Across every source in our sample, students describe him using a tight cluster of vocabulary: clear, concise, encouraging, methodical. He speaks slowly enough to follow even while drawing along, demonstrates arm and hand movement in a way students cite as genuinely illuminating, and frames the course explicitly around the idea that drawing is a learnable skill rather than an innate talent — a perspective that consistently emerges in beginner testimonials as the thing that kept them engaged. CourseDuck reviewers noted his physical demonstrations as a specific standout: "He speaks very clearly and concisely. Love to watch his arm movements and smooth drawing skills." The only credible criticism of his instruction across our sample is a preference disagreement — some learners find the overhand pencil grip he favours uncomfortable — not a flaw in delivery.

Value for money4.0 / 5

The listed price on Udemy is $74.99, but the practical purchase price is consistently $11.99–$16.99 during Udemy's frequent sales — which occur multiple times per month. At that sale price, four hours and eighteen minutes of structured beginner instruction from an experienced teacher with a 4.7 platform rating represents strong value. Lifetime access is included with purchase, and the course carries a Udemy 30-day money-back guarantee. The value question is complicated by the series structure. The Art & Science of Drawing Basic Skills is module one of seven; learners who want to progress to dynamic mark-making, form and space, measuring and proportion, contour, and shading need to purchase the follow-on courses separately. Buying all seven at sale prices totals considerably more than a single course purchase. Learners who want a complete drawing curriculum in one purchase may find Skillshare or a single multi-module Udemy course better value. For learners who want to test a systematic drawing approach before committing to a full series, the $12–$17 entry point is low enough to be low-risk.

Portfolio output3.8 / 5

The course produces practical drawing exercises rather than polished finished portfolio pieces — its output is foundational skill-building and demonstrable observational improvement rather than visually striking artwork. Students who complete the course can expect to have practised: shape decomposition studies of multiple subjects, light-line foundation sketches, basic contour and texture exercises, and the early stages of subject-specific construction drawings. The learner testimonials are consistent on this point: improvement is visible and measurable within the course's timeline. "I am amazed how much I improved in just one week," wrote one CourseDuck reviewer. Another noted completing "several recognizable pieces" despite never having drawn before. The project output is not glamorous — these are study drawings, not gallery submissions — but for a first drawing course the evidence suggests the exercises actually produce the foundational competence they promise. The limitation is that the portfolio work requires subsequent modules to reach a level of finish that most learners would call a complete drawing. Basic Skills is, accurately, a skills-building module rather than a portfolio-building one.

Real-world use4.1 / 5

Shape decomposition as a drawing strategy is one of the most transferable foundational skills in visual art. Learning to see any complex object as an arrangement of basic geometric forms applies to product illustration, botanical drawing, architectural sketching, fashion illustration, and character design equally — it is the underlying grammar of representational drawing regardless of medium. Students who internalise this approach report being able to approach subjects they previously found impossible to start. The real-world ceiling of this specific module is that it stops at the foundation. Basic observational skills, shape vocabulary, light lines and the beginnings of detail are not enough to produce client-ready illustration work without significant additional study. However, the drawing community consensus — visible across Learnopoly's course rankings, Top5Reviewed's analysis, and the instructor's own student testimonials — is that Eviston's systematic approach gives learners the conceptual framework that self-directed YouTube practice cannot, and that the framework transfers immediately to independent practice outside the course. Several reviewers specifically contrasted the course favourably with scattered YouTube tutorials, noting the structured progression builds usable skills rather than isolated technique demonstrations.

Content quality4.4 / 5

The course runs 3 hours 46 minutes across 19 lessons and four structured units: Introduction, Concepting the Character, Drawing the Character, and Tidying Up and Expanding the Concept. The curriculum architecture prioritises design philosophy before technical execution — Unit 2 (Concepting) walks learners through treating characters as real people, defining world constraints, building settings, and applying a character creation funnel approach before a single line is drawn. This front-loading of ideation is a genuine differentiator from courses that jump straight to brushwork. Unit 3 (Drawing the Character) covers overcoming creative blocks, proportional construction across two lessons, line drawing across two lessons, lighting principles, and flat colour application across two lessons — a thorough seven-lesson sequence that methodically builds from loose exploration to a resolved character drawing. Unit 4 (Rendering and Expanding the Concept) addresses refining, rendering across three lessons, and building on the foundational work. Twenty-five downloadable resources and 12 practical exercises are included. The main content limitation noted in a small number of reviews is that Even talks through a significant portion of the course without live drawing — theory-heavy passages are informative but some learners expected more continuous on-screen demonstration, particularly in the rendering lessons where layer management detail was felt to be insufficient.

Instructor4.7 / 5

Even Amundsen studied at Einar Granum School for Arts and Crafts in Oslo, spent three years at Volta studio, and went on to work for Blizzard in California. His professional credits include Assassin's Creed Valhalla, and he maintains an Instagram audience of over 300,000 followers. With more than 12 years of concept design experience, he brings an exceptionally clear professional context to the instruction. Across the 391 Domestika reviews analysed, Even's teaching style is the most consistently praised attribute of the course. Students describe him as passionate, deeply knowledgeable, and unusually willing to share the thinking behind every design decision — not just the mechanics. Multiple reviewers specifically highlight his ability to explain abstract worldbuilding ideas in grounded, actionable terms, and his enthusiasm for the subject is mentioned in reviews from learners at every skill level. The primary instructional criticism — that some lessons contain long verbal explanations without concurrent drawing — reflects a deliberate pedagogical choice to teach design thinking rather than motor technique, but it does frustrate learners who purchased the course primarily for on-screen drawing instruction.

Value for money4.3 / 5

The course is priced at standard Domestika individual course rates, typically $34.99 at full retail with promotional sales bringing it to $9.99 to $19 several times per year. At sale price, nearly four hours of structured concept art instruction from a Blizzard and Ubisoft-credited illustrator with nearly 30,000 enrolled students represents strong value relative to private mentorship or in-person art school workshops covering equivalent content. One-time purchase with lifetime access is the core value proposition. The 25 downloadable resources, 12 in-course exercises, and lifetime community gallery access add meaningful practical value beyond the video lessons alone. Domestika Plus members receive a personalised completion certificate at no additional per-course cost. The value calculus is straightforward for learners interested in concept art as a career or serious hobby: the worldbuilding and character creation funnel frameworks taught here are professional-grade and not freely available in comparable structured form elsewhere. The only value limitation is that the course uses Procreate for demonstration, which requires an iPad and Apple Pencil — a hardware cost that sits outside the course price for learners not already in the Apple ecosystem.

Portfolio output4.5 / 5

The final project is a fully realised concept art character — developed through the complete pipeline the course teaches: world definition, character conceptualisation, proportional sketch, line drawing, lighting resolution, flat colour, and full render. Student project submissions published in the Domestika community gallery demonstrate that learners consistently produce polished, portfolio-usable character illustrations that show clear evidence of the worldbuilding-to-render pipeline the course establishes. The project scope is well-calibrated for a beginner-to-intermediate level offering: one character developed end-to-end through a professional concept art workflow, with enough structured guidance to prevent creative paralysis but enough creative latitude to make the output personally meaningful. Twelve in-course practice exercises across the 19 lessons scaffold skill development incrementally before the final capstone, which is notably more exercise support than many comparable Domestika illustration courses provide. The rendering lessons in Unit 4 are where the most ambitious project outcomes are achieved — students who invest time in the rendering stage produce character illustrations that are genuinely competitive with entry-level professional concept art portfolio work.

Real-world use4.5 / 5

Concept art and character design are among the most commercially active disciplines in digital illustration — games, animation, film, publishing, and entertainment all require original character work, and the worldbuilding-first framework Even teaches reflects the actual development process used at major studios including Blizzard and Ubisoft. His professional background makes the real-world applicability of the instruction unusually credible. The worldbuilding principles, character creation funnel, and design-question methodology taught in Unit 2 are not pedagogical abstractions — they are the professional framework used when developing characters for expansive game worlds where visual consistency and internal logic are required. Learners who absorb these principles leave with a transferable workflow applicable to personal projects, freelance briefs, and studio job applications. Multiple reviewers specifically note using the worldbuilding and character conceptualisation techniques on their own projects immediately after completing the course, which is a reliable indicator that the instruction has moved into genuine creative practice. The one real-world limitation is the Procreate-specific rendering demonstrations: Procreate is iPad-exclusive, so learners who work in Photoshop, Clip Studio Paint, or other desktop environments cannot directly replicate the painting lessons, though the design thinking, proportional construction, and line drawing units apply universally across any medium or software.

Scoring methodology applies identically to every course on the site — see the formula.